“Well, that escalated quickly.” – Anchorman
I’ve been stuck in Ancient Rome all this week. All of the roads seem to have this one weird design flaw.
All visual content today is as-found, except the bits that I might add a comment to.
This will be a post with exceptions: normally I like to post “second day” type material, where we’ve had a chance to get through the event and reflect back on what really happened. On Monday, I posted about the history of Gamer Gate 1.0, and what I thought just might be the start of Gamer Gate 2.0. Here’s a link if these posts ever get separated (LINK).
I have another post, nearly completely done, that I was going to run today. Completely different subject.
Then fresh info on Gamer Gate 2.0 hit, and I thought it was important to show just how fast this story is moving, and how critical it is. The older stuff can wait, and I’ll have an easier week next week polishing it and it will probably even be a better post. I do promise that, pending significant developments, this won’t be a regular feature.
The hallmark of Gamer Gate 1.0 was that gamers just wanted to play games, and after they saw the journalistic community (allegedly) SIMP out (look it up) for a talentless narcissist, they complained. The response was coordinated and disproportionate – it’s like you say, “I don’t like this package of McDonald’s® Chicken McNuggets™ and they say . . . “You can never come to any McDonald’s© again for the rest of your life.”
It was weird. So, Gamer Gate 2.0 started with something simple: “We’re watching woke Marxists injecting The Narrative into our video games and we don’t like it.” Simple enough, and in 2024 not particularly controversial. The response? “Biden Admin Zeroes In On Gamers In Push To Crush ‘Domestic Violent Extremism’”.
Because Gamers are easer to catch than the unending hordes of illegal aliens that were let into the country.
Gamer Gate 1.0 very, very strange way to treat the people that are your core audience.
Gamer Gate 2.0 is using the full power of the FBI, DHS, and probably NSA to crush people who just want to play video games without a bunch of woke crap.
I know many readers aren’t into gaming, computer or otherwise. This is not at all about video games. It is about the attempt to use hundreds of millions of dollars of taxpayer money to create a fully functional propaganda system to fundamentally alter the values of the nation.
This is a big deal.
In this case, the journalists that hate the majority of people in this country are still awful.
And it’s wonderful that they tell you, right out loud, that they are Satanists.
Doesn’t that make it a Satantree?
But they’re only part of the problem. Dr. Rachel Kowert, who, on her website indicates that she is:
. . . currently working on a two-year project funded by the Department of Homeland Security (in collaboration with with the Middlebury Institute of International Studies and Logically AI) examining the landscape of extremist radicalization and recruitment within digital gaming spaces. This project aims to establish a baseline of understanding for the unique characteristics of extremist activities within video game communities, build capacity within the gaming industry to prevent and counter violent extremism in these spaces, and create collaborative networks across public and private sectors.
I left the “with with” in there. Yeah, I know I have typos on here, but it’s a bad look Dr. Kowert (and she also talks about her “cahnnell”, which I assume means “channel”. I guess if you have a Ph.D., you’re not allowed to use spellcheck.
Regardless, this is the point: the DHS, rather than finding the millions of illegals crossing the border, is instead putting as much money into Rachel’s fat cheeks so she can bury them with her nuts for winter.
Here’s her Tweet on 3/11:
As Anon notes, her response was because ONE GUY made a LIST of games that Sweet Baby®, Inc. might have collaborated on. ONE GUY. ONE LIST.
Dr. Kowert apparently locked down her X account. Huh.
And this is what puts the Kow in Dr. Kowert.
But one thing the GloboLeftElite doesn’t complain about is when they get the game they want. Since they’re not horribly creative, they end up making games that . . . well, you be the judge:
Gee . . . sounds fun.
And here are the stakes. Wonder why the full weight of the DHS comes down on ONE GUY making ONE LIST?
It’s because of this.